I had the pleasure to touch a historic franchise, Candy Crush: Soda Saga (CCSS) at King. I was brought into their office in Sweden to help coach & mentor a team ranging from interns to senior level designers to become stronger designers.
Worked with our game director to help bring in a new life into a 5 year old game. Helped shape a feature team to help generate new gameplay features for the core gameplay. Served as what I liked to call a “support” role for my team, helping where needed.