The Delivery

This project was to do a level Block Out for a single-player 3rd person shooter and document the process this time around. This time around I began this process with a small quest narrative that surrounds the desert.

It’s hours before you reach Talonrivier. And now your car just ended up draining its last bits of power from its fuel source. Fortunately, there is a minor settlement nearby to search for supplies.

Tools

  • Unity

    • Probuilder

    • Scripting

  • Maya

  • Photoshop

Tasks

  • Level Design

  • Block Out

  • Modeling

  • Additional Gameplay

Assets Used

  • Starter Content (3rd Person Character)

  • KitBash 3D Asset

 
 

Controls

Controls are set only to keyboard + mouse. Also, best played on a computer!

Walk: W, A, S, D
Jump: Space
Sprint: Shift
Look: Move your mouse
Shoot: Left Mouse Button
Aim: Right Mouse Button
Reload: R
Change Item: Mouse Wheel
Exit: Esc 

Hit ‘Esc’ then move your mouse off the game screen to get your mouse back!

The level is loading and takes a little bit to load. Please wait!
— Kyle
 

Reference / Mood Board

To break up the long horizontal stereotypes, I also wanted to add some verticality.

In short: Story + a third-person controller + Mad Max.

Level Beats (click to enlarge)

From there I went on the search for some concept art to help inspire more thoughts as I sketched out a few rough ideas on paper.

rexxar_moodboard.png

Process

I just started with a bunch of cubes and placeholder assets I have saved up. Shaping the general flow of the level.

In the 2nd pass, I placed some winnies to guide the player. As well as frame some shots to help these things stand out and blocked out the general flow.

I originally wanted to have 15 floors for the tilted tower and the path leading to the first combat area had more of an exploration area. But! I cut the tower to 5 floors and removed the exploration area.

For the tower, I took a slightly different approach from the desert area. I worked on a spatial map on paper. Then asked me a few questions to help inspire ideas.


Level Areas

Desert Area

Exploration-1

In the beginning, they are shown that they need to reach the other side of this broken bridge. Far off in the distance, there is a canyon that has a single stone arch connecting the divide.

As the player turns around since there is nowhere else to really go, their options are back to where they came from, a vast desert, or a pathway that leads the player into what looks like a promising path to the archway.

Combat-1

Right before the player enters the combat zone, they will see an antenna in the distance being framed by the rocks around. Once the player falls down from the rocks, they will enter into a small combat zone with a few enemies.

 

Tilted Tower

Exploration-2

After the player defeats the enemies they pass over the desert arch. From there they can enter into a tower that has fallen over into the desert rocks.

Combat-2

In the tower, the player goes from downward a series of floors, two of these floors are combat spaces. Until finally reaching the end seeing the city the player needed to reach.