The Delivery
This project was to do a level Block Out for a single-player 3rd person shooter and document the process this time around. This time around I began this process with a small quest narrative that surrounds the desert.
Tools
Unity
Probuilder
Scripting
Maya
Photoshop
Tasks
Level Design
Block Out
Modeling
Additional Gameplay
Assets Used
Starter Content (3rd Person Character)
KitBash 3D Asset
Controls
Controls are set only to keyboard + mouse. Also, best played on a computer!
Walk: W, A, S, D
Jump: Space
Sprint: Shift
Look: Move your mouse
Shoot: Left Mouse Button
Aim: Right Mouse Button
Reload: R
Change Item: Mouse Wheel
Exit: Esc
Hit ‘Esc’ then move your mouse off the game screen to get your mouse back!
Reference / Mood Board
To break up the long horizontal stereotypes, I also wanted to add some verticality.
In short: Story + a third-person controller + Mad Max.
From there I went on the search for some concept art to help inspire more thoughts as I sketched out a few rough ideas on paper.
Process
I just started with a bunch of cubes and placeholder assets I have saved up. Shaping the general flow of the level.
In the 2nd pass, I placed some winnies to guide the player. As well as frame some shots to help these things stand out and blocked out the general flow.
I originally wanted to have 15 floors for the tilted tower and the path leading to the first combat area had more of an exploration area. But! I cut the tower to 5 floors and removed the exploration area.
For the tower, I took a slightly different approach from the desert area. I worked on a spatial map on paper. Then asked me a few questions to help inspire ideas.
Level Areas
Desert Area
Exploration-1
In the beginning, they are shown that they need to reach the other side of this broken bridge. Far off in the distance, there is a canyon that has a single stone arch connecting the divide.
As the player turns around since there is nowhere else to really go, their options are back to where they came from, a vast desert, or a pathway that leads the player into what looks like a promising path to the archway.
Combat-1
Right before the player enters the combat zone, they will see an antenna in the distance being framed by the rocks around. Once the player falls down from the rocks, they will enter into a small combat zone with a few enemies.
Tilted Tower
Exploration-2
After the player defeats the enemies they pass over the desert arch. From there they can enter into a tower that has fallen over into the desert rocks.
Combat-2
In the tower, the player goes from downward a series of floors, two of these floors are combat spaces. Until finally reaching the end seeing the city the player needed to reach.